Spicify

What the game is about

Spicify is a hot card game for couples and group of friends
where players face fun and exciting challenges

Why we created this game

Spicify was born as a fun game to experience with our friends during a bachelorette party where both girls and boys were invited. During the party we played what then became one of the sets of the Cold Deck (so a quarter of the challenges proposed by the game) and we had a blast!

Besides the fun when playing the game, the experience sparked interesting conversations among players about sexuality, with some of them even discovering sides of themselves they never noticed. That’s why we say that Spicify is more than a game, it is an experience.

The Whole game is designed to make it easier for the players to accept the challenges and experience specific scenarios that they may not have a chance to experience otherwise, All judgement is removed from the table, since it is the game that states what players should do. Playing for your team makes it easier to accept a challenge for the “glory of victory”, ensuring a spirit boost for player who may be a bit on the shy side. In every challenge the player has to grant permission to proceed, so it is always consensual.

Features and Components

Number of players: from 2 to 16
Average game duration: 45′ – 120′
Age: 18+

Components

  • 110 cards:
    For each team:
    • 26 unique Cold challenges and respective penalties
    • 26 unique Hot challenges and respective penalties
  • Shared among players:
    • 3 partner selection modifiers
    • 3 gender selection modifiers

Each challenge card defines:

  • The amount of points earned or lost by the player or the player’s team when accepted or refused
  • The challenge to face, specifying if it is to be played with a partner or not, and how the partner should be picked (randomly or chosen)
  • The penalty in case the player does not accept the challenge but would like to mitigate the number of points lost
  • A symbol defining what gender should be the partner for the challenge if a partner is required
  • A symbol specifying what all players involved in the challenge should wear when facing it

Cold Challenges usually involve less physical contact and allow players to keep most of their clothes on.

Hot Challenges take the game to a whole new level, allowing players to explore further on, they are more intimate and less clothing is allowed.

The instructions list also several variants suggestions and recommendations to ensure a fun experience for all the players, including one that allows to keep as many garments on as each player feels comfortable for the challenge.

Reasons To Play

We recommend Spicify to anyone who is looking to spice up their next get-together with friends, or to break the ice with a partner for more intimate moments.

Also ideal for players looking for something that will push them out of their usual comfort zone in a fun and unjudgemental way, filling their game time with experiences that they would rarely, if ever, try otherwise.

Gameplay Highlights

The game can be played with your partner or with a group of friends, there are two dedicated rulesets.

Playing with your partner

Use only the cards for either Team 1 or Team 2, decide whether you want to use both decks (Cold and Hot one) or just one, we recommend starting with the cold deck if it is one of the first intimate moments with your partner.

At each turn a player picks a card from the deck and decides whether to face the challenge (sometimes solo but often with your partner):

  • If the player accepts and the partner does the same, they both earn points;
  • If only the player accepts (or it’s a challenge to be played solo) only the player earns points;
  • If the player does not accept but is willing to face the penalty described in the card, the player loses a small amount of points;
  • If the player neither accepts the challenge nor the penalty loses a greater amount of points.

 

When a card has been played, regardless of facing or not the challenge or the penalty, it is discarded from the game. The game ends when there are no more cards to draw: count the points scored by each player, the one who has the highest amount wins the game.

Playing with your friends

Divide the players in two teams, preferably with an equal number of players from any gender, and assign to each team the respective set of cards. Decide whether to use both the Hot and Cold deck or either of those. We definitely recommend starting with the Cold one, to break the ice.

At each turn a player picks a card from the deck and decides whether to face the challenge (sometimes solo but often with your partner):

  • If the player accepts and the partner for the challenge does the same, they both earn points for their teams;
  • If only the player accepts (or it’s a challenge to be played solo) only the player earns points for his/her team;
  • If the player does not accept but is willing to face the penalty described in the card, the player team loses a small amount of points;
  • If the player neither accepts the challenge nor the penalty the player team loses a greater amount of points.

 

The 6 modifiers cards can be used in the game to override some aspects defined by the challenges, like how to pick the partner and what gender they may be.

When a card has been played, regardless of facing or not the challenge or the penalty, it is discarded from the game. The game ends when there are no more cards to draw: count the points scored by each team, the one who has the highest amount wins the game.

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